As I promised back whenever ago, I am making the source code to Falldown Low Rez available: https://github.com/masskonfuzion/falldown_low_rez
In some places, the code is straight-up ugly; in other places, it’s stubbed and not totally complete. But in other places, I think the code is pretty slick, if I do say so myself. Regardless of how it looks, it works!
Being a learning project, the emphasis is on the engine/code (I recognize that the aesthetic looks plain; I’ll make future projects look better). To that end, the source code is open and free. Of course, I’m happy to take donations 😉 If you’re feeling generous, you can Paypal me: firstname.lastname@example.org.
- A working UI/menus (using keyboard or mouse)
- Customizable options
- Somewhat of a difficulty curve
- Keyboard input and game logic bug fixes
The UI stuff looks like this:
And the game looks like this:
In the video, you can see that the game moves faster than it did. That was by choice. Originally, I wanted the game to move in slow, staccato, single steps. The difficulty would increase by reducing the amount of space between each row (i.e., adding more rows to the screen), as the player progressed through the game. But during the jam, I ran into problems implementing that design. So instead, I reduced the amount of space between each row, and made the difficulty increase by slowly adding to the distance between gaps on consecutive rows. That design choice required a faster-moving level. Since the jam, I have had time to fix bugs, but I never returned to the slow-moving level design.
Stay tuned for more. I can’t seem to put this project away, so I’m sure I’ll have another update.
Until next time!